Broadmedia Corporation

Tokyo Stock Exchange 4347.T

Broadmedia Corporation Price to Earnings Ratio (P/E) on January 14, 2025: 17.51

Broadmedia Corporation Price to Earnings Ratio (P/E) is 17.51 on January 14, 2025, a 0.65% change year over year. Price to earnings ratio compares the stock price to earnings per share; higher P/E suggests expectations for future earnings growth.
  • Broadmedia Corporation 52-week high Price to Earnings Ratio (P/E) is 2,624.24 on December 20, 2024, which is 14,887.61% above the current Price to Earnings Ratio (P/E).
  • Broadmedia Corporation 52-week low Price to Earnings Ratio (P/E) is 14.16 on November 06, 2024, which is -19.14% below the current Price to Earnings Ratio (P/E).
  • Broadmedia Corporation average Price to Earnings Ratio (P/E) for the last 52 weeks is 39.64.
Key data
Date Price to Earnings Ratio (P/E) Price to Sales Ratio (P/S) Price to Book Ratio (P/B) Dividend Yield
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Tokyo Stock Exchange: 4347.T

Broadmedia Corporation

CEO Mr. Taro Hashimoto
IPO Date March 19, 2002
Location Japan
Headquarters Aoyama Tower Place
Employees 790
Sector Communication Services
Industries
Description

Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.

StockViz Staff

January 15, 2025

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