Hasbro, Inc.

NasdaqGS:HAS

Market Cap

USD 9.62 B

Share Price

USD 68.63

Avg Daily Volume

2,139,068

Change (1 day)

1.03%

Change (1 year)

13.21%

Change (YTD)

22.75%

Hasbro, Inc. Enterprise Value to EBITDA (EV/EBITDA) on June 20, 2025

Hasbro, Inc. Enterprise Value to EBITDA (EV/EBITDA) is NA on June 20, 2025. EV/EBITDA ratio compares the enterprise value to the EBITDA; lower suggests more favorable company valuation.
  • Hasbro, Inc. 52-week low Enterprise Value to EBITDA (EV/EBITDA) is 14.19 on June 20, 2025, which is NA below the current Enterprise Value to EBITDA (EV/EBITDA).
  • Hasbro, Inc. 52-week low Enterprise Value to EBITDA (EV/EBITDA) is -70.55 on June 20, 2025, which is NA below the current Enterprise Value to EBITDA (EV/EBITDA).
  • Hasbro, Inc. average Enterprise Value to EBITDA (EV/EBITDA) for the last 52 weeks is -35.21.
Key data
Date Enterprise Value to EBITDA (EV/EBITDA) Free Cash Flow Yield Dividend Yield Market Capitalization
Market news
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NasdaqGS: HAS

Hasbro, Inc.

CEO Mr. Christian P. Cocks
IPO Date March 17, 1980
Location United States
Headquarters 1027 Newport Avenue
Employees 4,985
Sector 🛍 Consumer Discretionary
Industries
Description

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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StockViz Staff

June 22, 2025

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