Hasbro, Inc.

NasdaqGS HAS

Hasbro, Inc. Net Cash Used For Investing Activities for the Trailing 12 Months (TTM) ending September 29, 2024: USD -355.20 M

Hasbro, Inc. Net Cash Used For Investing Activities is USD -355.20 M for the Trailing 12 Months (TTM) ending September 29, 2024, a -69.30% change year over year. Net cash used for investing activities is total cash inflows and outflows related to activities intended to generate future income and cash flows from investments.
  • Hasbro, Inc. Net Cash Used For Investing Activities for the Trailing 12 Months (TTM) ending October 01, 2023 was USD -209.80 M, a 30.37% change year over year.
  • Hasbro, Inc. Net Cash Used For Investing Activities for the Trailing 12 Months (TTM) ending September 25, 2022 was USD -301.30 M, a -221.02% change year over year.
  • Hasbro, Inc. Net Cash Used For Investing Activities for the Trailing 12 Months (TTM) ending September 26, 2021 was USD 248.96 M, a 105.60% change year over year.
  • Hasbro, Inc. Net Cash Used For Investing Activities for the Trailing 12 Months (TTM) ending September 27, 2020 was USD -4.45 B, a -3,542.68% change year over year.
Key data
Date Net Cash Used For Investing Activities Net Cash Used Provided By Financing Activities Dividends Paid Capital Expenditure
Market news
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SV Wall Street
NasdaqGS: HAS

Hasbro, Inc.

CEO Mr. Christian P. Cocks
IPO Date March 17, 1980
Location United States
Headquarters 1027 Newport Avenue
Employees 5,502
Sector Consumer Discretionary
Industries
Description

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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StockViz Staff

February 3, 2025

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